Columbine VEX IQ Robotics Competitions

The Columbine VEX IQ Robotics Team has had a great start to their competitive season! They participated in the Timberline PK-8 VEX IQ Scrimmage and the Innovation Center Tournament at the Longmont Museum.

At the Timberline Scrimmage, teams learned the ins and outs of the game and how VEX IQ Competitions work. They focused on how to score points during competition and began to think about how important strategizing is to their success in the game. The R2-D2s were recognized for the work in their notebook and other teams did really well scoring alliance points!

Third Grade Students Present to City Council Members

Third grade students in Mrs. Tatum, Ms. Anderson, and Mrs.

Family Math Night

This term, the Indian Peaks Parent Leadership Team has decided to focus their efforts of increasing family involvement in the area of Math, specifically in the area of math facts. Two Family Math Nights were hosted last week: Tuesday, Jan. 12th and Thursday, Jan. 14th from 6-7:15 pm.

Robotics is Here!

Timberline had the privelege to host the Kickoff Srimmage for the Robotics Season. Around 25 teams participated for the half-day event and learned the process of a VEX IQ Tournament. They were able to learn the set up, the names of the areas for the tournament and how to get ready to compete with each other. Participating in a VEX IQ tournament is about collaboration and communication for students while they are having fun.  Students are engaged in how the robot works and driving the robot to get the most points possible.

Longmont Estates Hosts Innovation Fair

Students in grades K-5 showed off their creativity at the 1st Annual LEE Innovation Fair on January 14th, 2016.  This was a twist on the traditional science fair.  Instead of going through the Scientific Method, students used the Design Thinking Process to come up with innovative ideas to help make the world a better place.  About 50 projects were presented to volunteers who evaluated them based on the student's use of the Design Thinking Process, whether they created a new product or adapted an existing one, and their overall presentation skills.  Projects ranged i

Computer Science Education Week at Columbine

Computer Science Education Week was December 7th - 11th, and it was a busy week at Columbine!

All students participated in 90 minutes of computer science during that week to develop skills in critical thinking, creativity, and reasoning.

PTECH interest high among Timberline 8th Graders

Computer Science Week at Alpine Elementary

December 7-11 was Computer Science Week around the world. According to, over 190,000 schools worldwide participated in some sort of computer science program at their school. Alpine was learning right along with everyone else all week long. On Monday and Tuesday, we had a computer scientist from the company Salesforce give presentations to every single classroom in our school. We learned about the 5 strands of computer science, as defined by the CSTA, Computer Science Teacher Association.

Indian Peaks Informs the Tech Tray's First Iteration!

Now, with Wonders Technology’s teaching tools, educators can teach students as young as four years old how to program complicated technology, such as robots and 3D printers. The Tech Tray works as an input so that students without reading or typing abilities can easily get up and running. By replacing core programming words with building blocks, we’ve simplified the process into something that is not only easy and fun but also paves the way for plenty of deeper learning.

The Next State of Learning

The Chief Council of State School Officers recently launched the Next State of Learning Project in response to the question, "What does innovation look like in public school classrooms across the nation?" The CCSSO identified 4 states exemplifying innovative practices and student-centered approaches to instruction - Colorado, Maine, New Hampshire, and Wisconsin. The states are the first to be involved in CCSSO's Innovation Lab Network (ILN), which will work together to identify, test, and implement strategies which will transform the classroom experience.