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Beginning Monday, October 5, we will be implementing a hybrid in-person learning schedule for all students who are not currently enrolled in the LaunchED program. Click here to learn more. Comenzando el lunes 5 de octubre, estaremos implementando un programa de aprendizaje híbrido en persona para todos los estudiantes que no estén inscritos actualmente en el programa LaunchED. Haga clic aquí para saber más
Contagion simulations in Ms. Mollie Kelleher's Scalable Game Design class began as you might expect... with the zombie apocalypse. Students learned to program simulations that would demonstrate the effects of a contagious outbreak given certain conditions. Since zombies are quite adept at infecting humans, and because there really is no cure once you become undead, the simulations would stabilize after being run for a short time. Other simulations created to demonstrate different situations, such as a flu pandemic or other viral outbreak, might reach a different type of homeostasis where cure rates and prevention balance out the rate of infection. These are the concepts being explored in Ms. Kelleher's class, along with computer programming, logic statements, computational thinking, and cause and effect.
After mastering the art of creating the zombie apocalypse and the code that goes along with it, students had the opportunity to create their own simulations to model different situations that might follow a contagion storyline. The creativity and innovation that followed was so exciting to witness. One student recalled learning about turncoats during the revolutionary war in Ms. Uzzalino's Social Studies class, so modeled a simulation where a patriot may turn into a redcoat (as defined with a specific probability in the code) upon coming into contact with the British. Another student modeled her simulation after a popular episode of the cult classic "Dr. Who" in which affected minors became 'empty children' and were cured by coming into contact with the tardis. Yet another model demonstrated the spread of the black plague, complete with dead rats, infected fleas, exterminators, and builders (who created quarantines).
The programming is made possible through a CU Boulder-developed software created by Dr. Alex Reppenning called Agent Sheets. The software uses drag & drop programming to increase student engagement with computer language while allowing students to explore video game and simulation design. Learn more about CU's Scalable Game Design initiative at their website.
Experience the student simulations created in Ms. Kelleher's class for yourself as they are uploaded to CU's SGD arcade.
The Innovation Center is a comprehensive research and development center. It provides an environment tailored to aspiring student inventors, designers and entrepreneurs.Click to Learn More
Rigorous K-12 Programming that includes STEM at all levels. This initiative aligns and transforms Skyline feeder schools with a STEM focus.
Offering competitive and innovative 21st Century learning through Science, Technology, Engineering, and Mathematics.
Illuminating young minds... When you need a place to focus that energy...the new Spark! Discovery Preschool of St. Vrain is a bright idea!